It's like walking into her mind, seeing her personality sprawled across the canvas that is her living space. Remember that pond with the pole and no sign? The one that Delilah reminisced about with teens stealing it for their dens? You see that very sign in her room and even the drawing she did of you as you described yourself over the comms. Here is where she's sat this entire time talking to you, gathering mementos, things you've discussed. Rather than seeing her, you see her tower. It's charming, infectiously so, and when you naturally end up in the thick of an unraveling mystery that puts you in danger, that breakdown of trust and banter is upsetting: can't we go back to the good old days? And when you expect, after begging her to stay and wait for you, to finally meet her and return to that normality. You crawl on this journey, living out in the forest to hide from your problems for months, striking up a conversation with a woman on the walkie to discover a blossoming chemistry of back-and-forth riffing until, after mere days, it's like you've been lifetime friends. The ending is, for all intents and purposes, mundane. RELATED: Five Years On, Firewatch's Designer Says Its Choices Were So Subtle Everyone Thought It Was A Linear Game It was an ending that fit Firewatch perfectly, so much so that any of those theories and wants from others would've sullied the build-up and journey. When I got to the end, I sat there - yes, disappointed - but it felt right. Some even just wanted to meet Delilah in the flesh. Yet, when I scoured the internet to see how people responded to its ending, I discovered a collective sigh of disappointment - people expected grand conspiracies, robots, governmental influence, and far-fetched wishes of complication. Subtly was key for Firewatch, and it paid in dividends. It was a treat - a masterclass in storytelling, atmosphere, and thrills. * Secrets and discoveries to be made over every hill.Firewatch is celebrating its fifth anniversary this year, and so I finally decided to delve into this beloved indie modern classic for the first time. * A tailor-made story: the choices you make shape the narrative and build relationships. Includes * A stunningly beautiful wilderness environment that expands as you explore. If you plan on playing with a younger gamer, that might be good to know going in. A Note: Firewatch is a video game about adults having adult conversations about adult things. But when something strange draws you out of your lookout tower and into the forest, youll explore a wild and unknown environment, facing questions and making choices that can build or destroy the only meaningful relationship you have. Your supervisor Delilah is available to you at all times over a small, handheld radioyour only contact with the world you've left behind. An especially hot, dry summer has everyone on edge. Perched high atop a mountain, its your job to look for smoke and keep the wilderness safe. You are a man named Henry who has retreated from his messy life to work as a fire lookout in the Wyoming wilderness.